Ad Astral Podcast, Episode 15:
The Patron Saint of Domestic Appliances- Shownotes
Submitted by DJ Burnham on Tuesday 31st January 2012
(It first appeared on Silverthought.com under the title “Anthropomorphs” in March 2005 and then it was published as one of an anthology of short stories (first edition in Hardcover) entitled "Silverthought: Ignition" in January 2006 (which made the semi-finals of the Fantasy/Science Fiction category of the 2006 Independent Publisher Book Awards). One of Silverthought’s editors (Mark Brand) suggested that The Patron Saint of Domestic Appliances would be a better title for it: I think he was right, so I’ve renamed it for this podcast.)
I’ve had a lifelong habit of occasionally talking to inanimate objects, patting them when a job’s well done, wishing them good night when I switch them off, in other words, a degree of anthropomorphism. In admitting to this I’m reasonably sure it’s not a question of “OH…just me then”. Anyway, in our ever-increasing culture of disposability and waste I thought I’d write something from the perspective of one of these objects..
The original artwork for this story shows the Windowmatic in action.
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Sound Effects
Many come from The Freesound Project.
Other effects:
Various from Apple’s Garageband library.
Other effects tailor-made by Ad Astral.
Scene 1
Windowmatic = car windshield wipers spray water squeaky.wav by RutgerMuller
of the FreeSound Project
Scene 2
TornadoVac by Ad Astral
Crash into cupboard = Crash.wav by sageturtle of the FreeSound Project
Cupboard door slam = wooden door slam.wav by ttiimm54 of the FreeSound Project
Scene 3
Footsteps on wooden floor = footstep on wood foley.wav by martian of the FreeSound
Project
Back door opening = open and close wooden door by fresco.wav by fresco of the
FreeSound Project
Garden sounds = April_2004_garden_birds01.wav by jakeharries of the FreeSound
Project
Shed door opening = Creak_14.wav by HerbertBoland of the FreeSound Project
HoverMower dragged out of cupboard = Moving Something Heavy.wav by RutgerMuller
of the FreeSound Project
HoverMower thrashing about = Electromechanics 0.wav by digifishmusic of the
FreeSound Project
Bashing HoverMower = hammering 2.wav by cognito perceptu of the FreeSound Project
HoverMower = lawnmower.wav by nissse of the FreeSound Project
The Crusher = wreck_dry.mp3 by blaukreuz of the FreeSound Project
Sparks = lowvolt sparks.wav by FreqMan of the FreeSound Project
Sputtering appliance = lightbulbwink.wav by FreqMan of the FreeSound Project
Dying appliance = vcr09.wav by Corsica_S of the FreeSound Project
Dying appliance = IMPresora.wav by melack of the FreeSound Project
Scene 4
Apple Mac Garage Band Music - Lazy Day
Scene 5
Automatic cupboard stock control system = Open_03.WAV by kjackson of the FreeSound
Project
Shopping list print out = Receipt.wav by andrewweathers of the FreeSound Project
Footsteps on wooden floor = footstep on wood foley.wav by martian of the FreeSound
Project
Door slam = doorslam_2.mp3 by banjoboy of the FreeSound Project
Air Con unit breaking down = aircon.wav by UncleSigmund of the FreeSound Project
Air Con unit packing up = spark(fm_tri-90_sin-110).wav by FreqMan of the FreeSound
Project
Water into kettle = water pour into jar.wav by modcam of the FreeSound Project
Kettle sounds = by Ad Astral
Cupboard door opening = Grince Arm Hi-LoStaccs 1.aif by beskhu of the FreeSound
Project
Cat squeal = catyell.wav by Hamface of the FreeSound Project
Pickle jar smash = breaking_a_bottle_no2.wav by Connum of the FreeSound Project
Defrosting freezer alarm = alarm beep electronic.wav by reecord2 of the FreeSound
Project
Satellite dish rotating = 20061105Grinder1.wav by daveincamas of the FreeSound
Project
Rapid radio tuning = Kitchen_Tuning FM Radio.mp3 by CGEffex of the FreeSound
Project
Clothes being torn up = cloth_ripping.wav by reg7783 of the FreeSound Project
Window smash = Smashing #1.wav by Timbre of the FreeSound Project
Moulinex = 1960s Moulinex mixer (water) #3 with HiFreqBoost.wav by Timbre of
the FreeSound Project
Fire = Fire_Forest_Inferno.aif by Dynamicell of the FreeSound Project
All other sounds by Ad Astral
Scene 6
Fire engines and sirens = SIRENS.wav by drewkelly of the FreeSound Project
Collapsing building = bologna_asinelli_tower_collapse.aif by gleeman of the
FreeSound Project
Scene 8
Human Unit Smith D6 walking = Footsteps - concrete - OD - B.wav by FreqMan of
the FreeSound Project
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